let's play

Hello! I 'm Chloe Varelidi. I design and produce playful experiences. Like games, products and events. I love working with communities and tinkering with things I know very little about.

Minicade
#Co-Creator #GameDesigner
Minicade  makes it super easy to collaboratively create an arcade of mini games with your friends. Each person can add a link to one or more mini games to the Minicade and instantly play them as one massive game. 
 I am working on this tool with Atul Varma. The idea came out of a Mozfest session called Ridiculous Mini Games that I co-hosted with Syed Salahuddin.
Minicade
#Co-Creator #GameDesigner
Minicade  makes it super easy to collaboratively create an arcade of mini games with your friends. Each person can add a link to one or more mini games to the Minicade and instantly play them as one massive game. 
 I am working on this tool with Atul Varma. The idea came out of a Mozfest session called Ridiculous Mini Games that I co-hosted with Syed Salahuddin.

Minicade

#Co-Creator #GameDesigner

Minicade  makes it super easy to collaboratively create an arcade of mini games with your friends. Each person can add a link to one or more mini games to the Minicade and instantly play them as one massive game. 

I am working on this tool with Atul Varma. The idea came out of a Mozfest session called Ridiculous Mini Games that I co-hosted with Syed Salahuddin.

Mozilla Festival Games Track
#Producer  #CommunityCatalyst #Advocate
For two years now I have curated and produced the games track at Mozilla Festival, our largest annual public event. With an average of 25 sessions for the weekend the games track has consistently been one of the most popular tracks of the festival tackling themes like open and hackable games. Some of the wickedly amazing people that have joined us include Sarah Schoemann from Different Games, Zuraida Buter from Global Game Jam, Aniwey of CandyBox, Kaho Abe, Syed Amin Salahuddin  from Babycastles, Chris Kilmas of Twine, Douglas Wilson & Nils Deneken from  Die Gute Fabrik, Pippin Bar, John Sharp from Parsons, the New School for Design & Local. No 12 as well as the studios that make Moshi Monsters, MakieLab, Playcanvas, Goo-Engine and more. If you would like to know more about this past years’ festival check this choose your own adventure made by yours truly.
Photo by mozillaeu
Mozilla Festival Games Track
#Producer  #CommunityCatalyst #Advocate
For two years now I have curated and produced the games track at Mozilla Festival, our largest annual public event. With an average of 25 sessions for the weekend the games track has consistently been one of the most popular tracks of the festival tackling themes like open and hackable games. Some of the wickedly amazing people that have joined us include Sarah Schoemann from Different Games, Zuraida Buter from Global Game Jam, Aniwey of CandyBox, Kaho Abe, Syed Amin Salahuddin  from Babycastles, Chris Kilmas of Twine, Douglas Wilson & Nils Deneken from  Die Gute Fabrik, Pippin Bar, John Sharp from Parsons, the New School for Design & Local. No 12 as well as the studios that make Moshi Monsters, MakieLab, Playcanvas, Goo-Engine and more. If you would like to know more about this past years’ festival check this choose your own adventure made by yours truly.
Photo by mozillaeu

Mozilla Festival Games Track

#Producer  #CommunityCatalyst #Advocate

For two years now I have curated and produced the games track at Mozilla Festival, our largest annual public event. With an average of 25 sessions for the weekend the games track has consistently been one of the most popular tracks of the festival tackling themes like open and hackable games. Some of the wickedly amazing people that have joined us include Sarah Schoemann from Different Games, Zuraida Buter from Global Game Jam, Aniwey of CandyBox, Kaho Abe, Syed Amin Salahuddin from Babycastles, Chris Kilmas of Twine, Douglas Wilson & Nils Deneken from Die Gute Fabrik, Pippin Bar, John Sharp from Parsons, the New School for Design & Local. No 12 as well as the studios that make Moshi Monsters, MakieLab, Playcanvas, Goo-Engine and more. If you would like to know more about this past years’ festival check this choose your own adventure made by yours truly.

Photo by mozillaeu

Firefly Game

#GameDesigner 

A tagging game I made with Pollie Barden that uses technology to explore temporal memory, and exploits the balance of collaboration and competition. The action takes place at night. Your first strategic move is the clothing you wear. Players, wearing Flashing LED badges will compete to see who can steal the most badges from other players. However, the prize you seek may be your downfall. You will have to be clever to succeed.

Firefly has been played in festivals and events around the world. From NYC’s Come Out And Play, to Berlin’s Playpublik to the Netherlands Playful Arts Festival, to London’s Weekender and the Athens Plaython Festival. Most recently the game was featured in the London Science Museum and in the Digital Futures series of the Victoria and Albert Museum in London.

Check out the costumes here

Athens Plaython 2013

#Co-creator #CommunityCatalyst #ArtDirector #Producer

2013 was a flagship year for us at Plaython. We gathered about 2K players and audience during our festival, partnered with 5 European street theaters and hosted games especially designed for the festival from designers all who came from all around Greece, Europe, the US and even Australia. We also introduced a series of talks for the first time featuring as our keynote the incredible Bernie DeKoven and speakers like Zuraida Butter, Amani Naseem and William Drew. You can find all the talks and a video from this year over here, and many many photos over here. 

Werefox

The official game for the 2013 Mozilla Festival in London. The festival took place during Halloween and was inspired by the incredible love Mozillians from all around the world have for the well known game of Werewolf. Granted we switched the main character to a fox (wolves are so outdated) me and Lisa Long designed Werefox, introducing some creepy yet geeky elements to the Londoner Techies; such as the Developer Diva, the UX Snob and the Gravelord characters, a ruthless and greedy bourgeois who decide each night which people will be made available for killing. And then of course we had the Publicans; a group of renowned pub owners who can overhear quite a lot of plans, and save a Londoner by keeping them out for an extra round of pints.

Firefly Costumes

#GameDesigner

This is part of the Firefly game; I made our newest costumes - especially designed to partially glow in the dark, making firefly both stylish and durable even for our most demanding players.

GOOD.IS Game Kit
#Educator #Advocate
This kit was created for the GOOD.IS Play Campaign and invited readers - whether they are on a beach, the park or their back yard, to equip themselves with some water pistols, beach balls and buckets and beat the heat by designing their own game. You can check it out over here. Illustrations by Jessica DeJesus.
GOOD.IS Game Kit
#Educator #Advocate
This kit was created for the GOOD.IS Play Campaign and invited readers - whether they are on a beach, the park or their back yard, to equip themselves with some water pistols, beach balls and buckets and beat the heat by designing their own game. You can check it out over here. Illustrations by Jessica DeJesus.

GOOD.IS Game Kit

#Educator #Advocate

This kit was created for the GOOD.IS Play Campaign and invited readers - whether they are on a beach, the park or their back yard, to equip themselves with some water pistols, beach balls and buckets and beat the heat by designing their own game. You can check it out over here. Illustrations by Jessica DeJesus.

Stop Motion Code Tutorials

#Educator

Last year I started teaching myself Javascript and stop-motion animation. In the process I created these fanimations* to communicate some of the code concepts I have been learning. Everything is done in an hour or so using my iphone camera. This one is about the Booleans, and the infamous George Boole. Watch more over here.

*term coined by the always- -inventive-with-words Carla Casilli

Stop Motion Code Tutorials

#Educator

Last year I started teaching myself Javascript and stop-motion animation. In the process I created these fanimations* to communicate some of the code concepts I have been learning. Everything is done in an hour or so using my iphone camera and a handy tripod. This one is about Arrays which are really somewhat similar to grocery lists. Watch more over here.

*term coined by the always- -inventive-with-words Carla Casilli